Difference between revisions of "City of Brass"

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The fabled '''City of Brass''', also known by many other names, such as the '''City of Wonders''' and '''Alloy''', is a legendary city from myth and folklore, said to be inhabited by [[jinn]]. It is ruled by the equally legendary [[Sun King]]. In the [[World Axis]], the COB is believed to be an [[elemental realm]], while in the [[Great Wheel]], it's believed to exist on the Elemental Plane of Fire.
The fabled '''City of Brass''', also known by many other names, such as the '''City of Wonders''' and '''Alloy''', is a legendary city from myth and folklore, said to be inhabited by [[jinn]]. It is ruled by the equally legendary [[Sun King]]. In the [[World Axis]], the COB is believed to be an [[elemental realm]], while in the [[Great Wheel]], it's believed to exist on the Elemental Plane of Fire.
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== Description ==


The City of Brass is a vast city of wonders, a primordial metropolis known in the fables and myths of numerous worlds.
The COB is a floating city. It typically hovers several hundred meters above ground. It is not based in any one plane: the entire city phases from one plane to another regularly. It often appears in [[Sona]], [[Fazumtal]], and the Elemental Plane of Fire.
The city is a pariah state which constantly wages brutal wars, seeking loot, slaves, and raw resources for extraction.
The City of Brass has a complex social hierarchy which combines elements of a strict caste system and pillarization into a system called ''al-amhan'' (often called simply ''amhan''). The key points are as follows:
* Full citizenry is held mainly by jinn and devils
* Humans and genasi are of lower status than jinn and devils
* Any race can be enslaved, and these slaves occupy the lowest rung on the social ladder
But again, amhan is complicated, especially once you realize that there are higher- and lower-ranking devils (see: imps, nupperibos, etc.).
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== Government ==
== Government ==



Revision as of 12:31, 15 March 2024

Brass.jpg
City of Brass
Alignment Lawful Evil
Ruler Sun King
Religion Worship of the Sun King
Government Totalitarian absolute imperial thearchy

The fabled City of Brass, also known by many other names, such as the City of Wonders and Alloy, is a legendary city from myth and folklore, said to be inhabited by jinn. It is ruled by the equally legendary Sun King. In the World Axis, the COB is believed to be an elemental realm, while in the Great Wheel, it's believed to exist on the Elemental Plane of Fire.

Government

The City of Brass is a totalitarian state under the iron grip of the Sun King. The Sun King rules as a thearch—a god-king. He forces the populace to worship him as a living deity.

The SK has direct control over the military and the government. He employs ministers and oversees a bureaucracy, but he can dismiss government officials at will, unilaterally veto legislation and policies, establish foreign and domestic policy at his whim, execute his own generals and administrators, wage war without restraint, and much more.

It's difficult to overstate just how much control the SK has over the COB. The state is totally subordinate to his will.

Religion

There is no religious liberty in the COB. The state religion is the worship of the Sun King. No other religion is permitted. Anyone caught with icons of a foreign god is executed.

Diplomatic status

The City of Brass prides itself as not just a hub of trade and center of culture, but also as a political arbiter. The city serves as a sort of neutral zone—a Switzerland, if you will—for many cosmic powers, such as devils and celestials. Few would dare challenge the might of the Sun King, especially in his own realm, and so the city is a great location to sign treaties and settle interplanar disputes. It's much like Axiom or Sigil in that respect. All sorts of planar powers will hold meetings with their adversaries in the COB, knowing that to defy the city's neutrality—and thereby incur the wrath of the Sun King—would be a death sentence.[1]

Inhabitants

Locales

House of the Sun

The House of the Sun is the palace of the Sun King.

Related

See also

Endnotes

  1. Crossing the Sun King would make whatever petty war you're probably engaged in the least of your problems.