Difference between revisions of "Kord"

From Marillia
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{| class="wikitable" style="border: 1px solid black; float: right; margin-top: 0px; margin-left: 10px;"
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! colspan=2 | Kord
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| style="border-right: 0px; border-bottom: 0px;" | Alignment || style="border-left: 0px; border-bottom: 0px;" | Chaotic Good <br> Chaotic Neutral
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| style="border-right: 0px; border-top: 0px;" | Divine Rank || style="border-left: 0px; border-top: 0px;" | 14 (intermediate deity)<ref>Source: ''Deities and Demigods'', p. 78.</ref>
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In Greyhawk, the Nentir Vale, and Exandria, '''Kord''' is the god of sports, strength, athletics, and brawling. In Greyhawk, he is part of the [[Suel pantheon]], and is the most popular of all the Suel gods.
In Greyhawk, the Nentir Vale, and Exandria, '''Kord''' is the god of sports, strength, athletics, and brawling. In Greyhawk, he is part of the [[Suel pantheon]], and is the most popular of all the Suel gods.

Revision as of 02:03, 31 January 2022

Viking-2.jpg
Kord
Alignment Chaotic Good
Chaotic Neutral
Divine Rank 14 (intermediate deity)[1]

In Greyhawk, the Nentir Vale, and Exandria, Kord is the god of sports, strength, athletics, and brawling. In Greyhawk, he is part of the Suel pantheon, and is the most popular of all the Suel gods.

Alignment

In Greyhawk, Kord is considered Chaotic Good, while in the NV and Exandria he's considered Chaotic Neutral.

Relationships

In Greyhawk, Kord is said to be the son of Syrul and Phaulkon. Through his father Phaulkon, he is the grandson of Lendor and the nephew of Wee Jas and Norebo. It's possible he and his grandfather Lendor are close, since it is believed that Lendor is the only individual who can soothe Kord's rages.

In the Nentir Vale, Kord is believed to be the son of Khala[2] and (presumably) Zehir. If certain legends are true, this would make him the brother of Tuern and none other than Bane himself[3].

Mandate

Edicts[4]
  • Be strong, but do not use your strength for wanton destruction.
  • Be brave and scorn cowardice in any form.
  • Prove your might in battle to win glory and renown.

See also

Endnotes

  1. Source: Deities and Demigods, p. 78.
  2. Source: The Plane Above, p. 45.
  3. Source: The Plane Above, p. 51.
  4. Source: 4e Player's Handbook, p. 22.