Difference between revisions of "House Rules"

From Marillia
 
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These are some '''House Rules'''.
These are some '''House Rules'''.
== Meme names ==
Sorry, friends, but I am now placing a ban on meme names. No more "Dobby Dickmaster Jr. III."
== Homebrew ==
Generally speaking, I'm in favor of homebrew. If you've found some that's interesting that you want to use, let me know. Listed below is some sanctioned homebrew.
* KibblesTasty's homebrew ([https://www.kthomebrew.com/ main page])
** Inventor class (artificer)
** Generic elemental spells
* Stibbles' Codex of Companions
== Unearthed Arcana ==
Generally, UA is open for grabs. Just let me know beforehand.
== 1 HP ==
While at 1 HP, you are unconscious. This also applies for enemies.
== Getting hit while down ==
If you're dying at 0 HP and you're hit by an attack, you lose 1 death saving throw, not 2.


== Inspiration ==
== Inspiration ==
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Three changes to inspiration:
Three changes to inspiration:
* Inspiration can stack.
* Inspiration can stack.
* Inspiration can be used after a roll to roll an additional d20, but must be done before the outcome is revealed. You can then choose which roll to use.
* Inspiration can be used after a roll to roll an additional d20, but must be done before the outcome is revealed. You must use the second roll.
* All of your inspiration (minimum: 1) can be burned to avoid death. You can do this after a failed death saving throw. You stop dying and stabilize with 1 HP.
* All of your inspiration (minimum: 1) can be burned to avoid death. You can do this after a failed death saving throw. You stop dying and stabilize with 1 HP. This can also be used on an ally.
 
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== Diagonals ==
== Diagonals ==


I like the Pathfinder diagonal rules.
I like the Pathfinder diagonal rules.


> ''Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on. You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.''
<blockquote>''Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on. You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.''
>
> ''You can also move diagonally past other impassable obstacles, such as pits.''


''You can also move diagonally past other impassable obstacles, such as pits.''</blockquote>
-->
== Healing potions ==
== Healing potions ==


Consuming a healing potion (or pouring it into another character's mouth) costs a bonus action, not a main action.
Consuming a healing potion (or pouring it into another character's mouth) costs a bonus action, not an action.


== Spellcasting twice per turn ==
== Spellcasting twice per turn ==


Normally, if you cast a spell as a bonus action, you can't cast a spell as your main action on the same turn unless it's a cantrip. However, my house rule is that you actually can cast two spells on the same turn, so long as one of them is 2nd-level or lower. In addition, if you're a sorcerer, you bypass that "2nd-level or lower" limitation, allowing you to cast two spells on the same turn regardless of their level.
According to the official rules, you can't cast two spells on the same turn, with one exception: if you cast a spell as a bonus action, you can use your action to cast a spell on the same turn '''if it's a cantrip'''.
 
However, my house rule is that you '''can''' cast two spells on the same turn, so long as one of them is 2nd-level or lower.
 
In addition, if you're a sorcerer, you bypass that "2nd-level or lower" limitation, allowing you to cast two spells on the same turn regardless of their level (obviously one still has to be an action and the other a bonus action).
 
This is all a sort of blend of Matt Mercer's house rule and Arcadum's.
 
== Wish ==
 
When casting the ''wish'' spell, there is no danger of losing your ability to cast it ever again.
 
The last sentence of the spell description says:
 
{{Quote|
''Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.''
}}
 
Just ignore that.

Latest revision as of 19:20, 2 June 2023

These are some House Rules.

Meme names

Sorry, friends, but I am now placing a ban on meme names. No more "Dobby Dickmaster Jr. III."

Homebrew

Generally speaking, I'm in favor of homebrew. If you've found some that's interesting that you want to use, let me know. Listed below is some sanctioned homebrew.

  • KibblesTasty's homebrew (main page)
    • Inventor class (artificer)
    • Generic elemental spells
  • Stibbles' Codex of Companions

Unearthed Arcana

Generally, UA is open for grabs. Just let me know beforehand.

1 HP

While at 1 HP, you are unconscious. This also applies for enemies.

Getting hit while down

If you're dying at 0 HP and you're hit by an attack, you lose 1 death saving throw, not 2.

Inspiration

Three changes to inspiration:

  • Inspiration can stack.
  • Inspiration can be used after a roll to roll an additional d20, but must be done before the outcome is revealed. You must use the second roll.
  • All of your inspiration (minimum: 1) can be burned to avoid death. You can do this after a failed death saving throw. You stop dying and stabilize with 1 HP. This can also be used on an ally.

Healing potions

Consuming a healing potion (or pouring it into another character's mouth) costs a bonus action, not an action.

Spellcasting twice per turn

According to the official rules, you can't cast two spells on the same turn, with one exception: if you cast a spell as a bonus action, you can use your action to cast a spell on the same turn if it's a cantrip.

However, my house rule is that you can cast two spells on the same turn, so long as one of them is 2nd-level or lower.

In addition, if you're a sorcerer, you bypass that "2nd-level or lower" limitation, allowing you to cast two spells on the same turn regardless of their level (obviously one still has to be an action and the other a bonus action).

This is all a sort of blend of Matt Mercer's house rule and Arcadum's.

Wish

When casting the wish spell, there is no danger of losing your ability to cast it ever again.

The last sentence of the spell description says:

Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

Just ignore that.